My name is Filip Aleksandrow and I am a Presentation Art Director and User Interface Designer currently working and living in Montreal, Canada.
In 2001 I graduated in BA (Hons) Product Design in England. Since then I've been specialising in UI and UX design, particularly within console games. I have developed interfaces for games on Xbox 360, PS2, PS3, PSP, GameCube, Wii, DS, 3DS, PC and iOS.
I feel very honored and blessed being able to work with some top talent in the industry from studios like Argonaut, NPB, EA, Criterion Games, Ubisoft and Behaviour.
Behaviour (2008 –- present) / Snr UI Designer
Ubisoft Montreal (2006 – 2008) / Snr UI Designer
Electronic Arts (2005 – 2006) / Snr UI Designer
NPB (2004 – 2005) / Viral Marketing Designer
Argonaut Games (2001 – 2004) / UI Designer
Electronic Arts (June 2001 – Nov 2001) / UI Designer
Inkom AS (1995 - 1998) / Freelance Designer
Photoshop, Flash (+ Scaleform), Illustrator, After Effects, Premier, Visio, Axure, FontLab, XUI, Basic in Maya and 3DSMax
Halo Waypoint (Fall 2012) (X360)
Halo Waypoint (Fall 2011) (X360)
Rango The Game (PS3, X360)
MySims - Sky Heroes (Wii, PS3, X360)
Wet (X360, PS3)
Splinter Cell: Conviction (X360, PS3, PC)
FarCry 2 (PC, X360, PS3)
Burnout Dominator (PSP, PS2)
Black (Xbox, PS2)
Harry Potter: Goblet of Fire (PSP)
Burnout Legends (PSP/DS)
Catwoman (PS2, Xbox, GC, PC)
Swat: Global Strike Team (PS2, Xbox)
Matt Hayes Fishing (PC)
For any questions or comments about my work please don't hesitate to drop me a line.
Also, I provide UI and UX design services as well as consultancy. Do you need help turning your ideas into a visual design strategy, product innovation, and branding? Or maybe you need a kick ass visual presentation? Get in touch!